Before we check out the answers of Imaad a solo developer, we would like to show you some other developers that you can have a gander at later. Such as Soul Narrative games and the JBOOCH team. 

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Screenshot survive the game a solo developer's dream

What inspired you to become a game developer?

I’ve always been a gamer at heart ever since I can remember.

Having grown up on Sega/Nintendo consoles and then later Dos games on my uncle’s intel 486, video games have been forever ingrained in my upbringing.

In school, I would make games and animations using Flash and sometimes Visual Basic.

And I’ve been going at it ever since. The rest, as they say, is historical interpretation.

Which game gave you the best all-around gaming experience?

There’s too many to name. But if I really think about it, there’s mostly two game companies that left a significant impact on my philosophical understanding of games as an artform:

LucasArts (along with Sierra) and Looking Glass Studios. Classic point’n’click adventures like Monkey Island and Gabriel Knight showed me how significant a narrative could be to a game, given the proper care.

While games like Ultima Underworld, Thief and System Shock by Looking Glass Studios showed, from a technical standpoint, how various systems could be incorporated to drive said story.

Imaad as the Joker image art game developer
screenshot of Imaad the solo developer's game

What are you doing to ensure that gamers get a fantastic gaming experience in your upcoming project that has a narrative focus?

I have always been a show-not-tell kind of guy.

And you will probably see that in my upcoming game.

My focus is on creating dynamic mechanics and systems to drive a story in order to create immersive experiences that have a sense of player agency.

What games inspire your love for gaming and your desire to be a game developer?

The games that inspire my love for gaming and my gaming projects are:

Thief, System Shock, Deus Ex, Monkey Island, Gabriel Knight, Prince of Persia, Alone in the Dark, Resident Evil, Sonic, Pokémon, Shining Force, Subnautica, I could go on and on.

 

JBO Comment: “Some of those games hit me in the nostalgic bone. The developers behind those games brought many people some pioneering work for the times.”

RPG art by solo developer Imaad comic
Swamp Monster by Imaad

Are there any top tips you can give to Indie developers about making a great gaming experience and community?

I don’t care what people make as long as they’re passionate about it.

 

Too often have I seen people giving up because they lost faith down the road. As my university professor used to tell me: “Stop saying you’re going to do it… and DO it!”

Video Game Essay

This is an incredible video game essay. The remarks and comments are interesting and at times profoundly informative.

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