Prince Arthur Monsters of Albion Storyline and Lore

It is up to you as the heir of Albion to stake your claim to the Kingdom of Camelot, fighting on behalf of your sick father against the forces of your legitimate half-sister Morgana. Several nobles have joined her cause seeking to overthrow your father and your father’s wishes, that despite your illegitimacy, you become King after his death. You must prove yourself to the people of Camelot and take several forts which are occupied by Morgana’s forces, in order to gain the backing of the people to become King.

To undertake this challenge, you must become proficient in handling the monsters wielding your summoning ring.

Explore the lands through forests of wolves, druids’ groves, iconic mountains, towns and coastlines retrieving monsters and advancing in summoner knowledge. Until you become worthy enough to claim the Sleeping Sword, prove your ability as the future King and end Morgana’s claim to the throne.

Indie Game Inspiration

We both have a passion for video games, history, and folklore. JBO and OCH both enjoy games of the JRPG genre, such as Pokemon, Final Fantasy, etc. We wanted to marry our knowledge with our love for games and give it a unique twist. With the advent of monster taming and training games such as Monster Hunter, Monster Rancher, Pokemon, Digimon, etc., we desired to make our own game as a homage to those games but also add features and mechanics we always wished were available in those games. Additionally, the Gauntlet series of games on the Sega consoles were incredibly immersive at the time of their release. The JBOOCH team have been inspired by a myriad of games, and we have tried to encompass a variety of features that people know and love from a wide spectrum of games.

A mood board image for Jbooch JRPG games inspiration.
Inspiration for getting into game development and building strong narratives.
A mood board image for Jbooch JRPG games inspiration.

We have spent four years creating Prince Arthur Monsters of Albion.

The gameplay time is over 20 hours; the time has been well spent, and the polish will require the next few months to ensure that it is a smooth experience for the players. Notably, the best speedrun done by our team is just under 9 hours.

Support via wish lists and purchases are much appreciated.

Game Features

  • Collect, choose between, battle and evolve monsters.
  • Forage and Fish for crafting Items.
  • Heal on the upper floor of the Healing house.
  • Craft a variety of items ranging from Orbs, Potions, Talismans, Armour, War Paint and Incense.
  • Mend your equipment.
  • Complete quests, puzzles and liberate forts.
  • Use the Wiccans portal to fast travel between regions.
  • Quest log.
  • Maps and type effectiveness scrolls so the information is always at your fingertips.
  • Lock-picking and stealing.
  • Morality system.
  • Bravery system.
  • Profile of monsters, including the inspiration for them and their real-life counterparts in British nature and legend.
  • Puzzles.
  • A library and information specifying the history of the region.
  • Well-balanced monster battling system of, having up to three in your party and easy constant access to your monsters.
  • Obtainable monster choices – replay many times with different monsters.

Playthroughs of the Demo

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